Frost Lock [ELE035] (Tales of Aria) 1st Edition Rainbow Foil
Power: 3 (Arrows can only be played from arsenal and only if you control a bow.) Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.) Cards and activated abilities cost opposing heroes an additional 1 Resource this turn. If Frost Lock was fused, it gains 1 Power and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
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