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$0.30Cheater's Charm [SUP068] (Super Slam)Cost: 0 Choose any number; • Steal a Confidence or Toughness token. • The crowd boos you. • If you control an attack with 6 or more POWER, deal 2 damage to target hero unless they discard a card.Buy from Store 0 0
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$0.30Thespian Charm [SUP013] (Super Slam)Cost: 0 Choose any number; • Destroy a Might or Vigor token. • The crowd cheers you. • Return an aura permanent you control to its owner's hand.Buy from Store 0 0
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$0.20Turn Heads [SUP176] (Super Slam)Cost: 3 Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, TAP target Brute hero. They don't UNTAP during their next end phase.Buy from Store 0 0
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$0.20A Good Clean Fight [SUP021] (Super Slam) Rainbow FoilPower: 7 If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)Buy from Store 0 0
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$30New Horizon [SUP256] (Super Slam) Rainbow FoilClass: Ranger If you have a face-up card in your arsenal, you have an additional arsenal zone. When this is destroyed, destroy all cards in your arsenal. Blade Break (When the combat chain closes, if this defended, destroy it.)Buy from Store 0 0
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$28.40Attention Grabbers (Cold Foil) [SUP273] (Super Slam) Cold FoilClass: Guardian When this defends, you may remove a suspense counter from an aura you control. If you do, this gets 2DEFENSE this chain link. Blade Break (When the combat chain closes, if this defended, destroy it.)Buy from Store 0 0
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$2No Hero Stands Alone [SUP020] (Super Slam)Power: 6 While this is in any zone, if you've controlled a Toughness token this turn, this gets 3DEFENSE and ambush. (While this is in your arsenal, you may defend with it.) When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3POWER -3DEFENSE this chain link.Buy from Store 0 0
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$7.60Cutting Retort [SUP215] (Super Slam) Rainbow FoilPower: 4 When this attacks a hero, you may pay up to 3 Resources. Destroy that many aura tokens with different names they control. If you do, this gets 1POWER for each aura destroyed this way.Buy from Store 0 0
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$3.20Two Steps Ahead [SUP075] (Super Slam) Rainbow FoilRarity: Super Rare At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.Buy from Store 0 0
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$1.10Gang Robbery [SUP085] (Super Slam) Rainbow FoilRarity: Super Rare When this attacks, search your deck for a card, then shuffle and put that card on top. Whenever a card defends this, clash with the defending hero. The winner creates a Might token.Buy from Store 0 0
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$48.70Golden Gait (Marvel) [SUP250] (Super Slam) Cold FoilClass: Warrior Legendary Olympia Specialization This counts as a Gold. TemperBuy from Store 0 0
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$0.40A Good Clean Fight [SUP021] (Super Slam)Power: 7 If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)Buy from Store 0 0
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$0.20Kick the Hornet's Nest [SUP217] (Super Slam)Power: 6 When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.Buy from Store 0 0
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$50.60Leave Them Hanging (Extended Art) [SUP074] (Super Slam) Cold FoilCost: 3 Suspense When this enters the arena, intimidate target hero. When this leaves the arena, your next attack this turn gets 4POWER.Buy from Store 0 0
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$29.70Overcrowded [SUP216] (Super Slam)Power: 1 Ambush (While this is in your arsenal, you may defend with it.) When this attacks or defends, it gets 1POWER 1DEFENSE for each different name among aura tokens in the arena.Buy from Store 0 0
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$0.40Disturb the Peace [SUP130] (Super Slam) Rainbow FoilPower: 6 This can't be defended by Guardian auras. When this hits a Guardian hero, destroy an aura they control.Buy from Store 0 0
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$0.50Cut Off at the Knees [SUP173] (Super Slam)Power: 3 If this has POWER greater than its base, it gets 1POWER. Tower - If this has 13 or more POWER, it gets "When this hits a hero, destroy the top 3 cards of their deck."Buy from Store 0 0
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$0.60Energetic Impact [SUP131] (Super Slam)Power: 5 When this defends together with a card with 6 or more POWER, create a Vigor token.Buy from Store 0 0
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$8.30Catch of the Day [SUP268] (Super Slam) Rainbow FoilCost: 0 Your next arrow attack this turn gets 2POWER. If a go fish effect would trigger this turn, instead it triggers twice. Go againBuy from Store 0 0
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$2.70Adaptive Alpha Mold [SUP253] (Super Slam)Class: Mechanologist Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)Buy from Store 0 0
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$0.40Cut the Small Talk [SUP174] (Super Slam)Power: 3 If this has POWER greater than its base, it gets 1POWER. Tower - If this has 13 or more POWER, it gets "When this hits a hero, destroy all auras they control."Buy from Store 0 0
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$3Beat the Same Drum [SUP219] (Super Slam) Rainbow FoilCost: 0 If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor. Go againBuy from Store 0 0
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$4.40Hunted or Hunter? [SUP245] (Super Slam)Cost: 3 When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.Buy from Store 0 0
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$1.60Cut Off at the Knees [SUP173] (Super Slam) Rainbow FoilPower: 3 If this has POWER greater than its base, it gets 1POWER. Tower - If this has 13 or more POWER, it gets "When this hits a hero, destroy the top 3 cards of their deck."Buy from Store 0 0
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