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  • $0.90 +
    Kuribandit [SDSH-EN021] Common
    Defense: 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
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  • $0.50 +
    Electromagnetic Turtle [SDSH-EN019] Common
    Defense: 1800 During your opponent's Battle Phase: You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
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  • $1.30 +
    Allure of Darkness [SDSH-EN028] Common
    Rarity: Common Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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  • $10.60 +
    Super Polymerization [SDSH-EN026] Common
    Rarity: Common Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
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  • $1.80 +
    Instant Fusion [SDSH-EN027] Common
    Rarity: Common Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
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    Nephe Shaddoll Fusion [SDSH-EN025] Common
    Rarity: Common Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, ...
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    Felis, Lightsworn Archer [SDSH-EN018] Common
    Defense: 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
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    Armageddon Knight [SDSH-EN017] Common
    Defense: 1200 When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
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    Shaddoll Zefranaga [SDSH-EN010] Common
    Defense: 100 If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
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  • $0.50 +
    Performage Trick Clown [SDSH-EN016] Common
    Defense: 1200 If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF becomes 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
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  • $2.50 +
    Lava Golem [SDSH-EN013] Common
    Defense: 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phases: Take 1000 damage.
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  • $0.50 +
    Fairy Tail - Sleeper [SDSH-EN015] Common
    Defense: 1000 FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
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  • $0.50 +
    Shaddoll Falco [SDSH-EN004] Common
    Defense: 1400 FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
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  • $0.60 +
    Dark Armed Dragon [SDSH-EN014] Common
    Defense: 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
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  • $0.90 +
    Shaddoll Hound [SDSH-EN009] Common
    Defense: 900 FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand. If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
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  • $1.80 +
    Black Luster Soldier - Envoy of the Beginning [SDSH-EN012] Common
    Defense: 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. •Target 1 monster on the field; banish that target face-up. This card cannot attack the turn this e...
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  • $0.90 +
    Shaddoll Zefracore [SDSH-EN011] Common
    Defense: 1950 If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.
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  • $1.30 +
    Shaddoll Beast [SDSH-EN008] Common
    Defense: 1700 FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
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  • $0.90 +
    Shaddoll Squamata [SDSH-EN006] Common
    Defense: 1000 FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
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  • $0.90 +
    Shaddoll Hedgehog [SDSH-EN005] Common
    Defense: 200 FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
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  • $0.80 +
    Naelshaddoll Ariel [SDSH-EN003] Super Rare
    Defense: 1800 FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
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  • $0.60 +
    Reeshaddoll Wendi [SDSH-EN002] Super Rare
    Defense: 1000 FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
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  • $0.60 +
    Qadshaddoll Keios [SDSH-EN001] Super Rare
    Defense: 100 FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain...
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  • $0.50 +
    Lost Wind [SDSH-EN037] Common
    Rarity: Common Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
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