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Welcome to TCG Culture! We're all about the experiences that come with trading card games, the friends you make, the games you play and the cards you buy, sell, trade or collect. The Culture! We specialise in Yu-Gi-Oh! but have more on the way
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  • $2 +
    Backup Secretary [GFTP-EN088] Ultra Rare
    Defense: 800 If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
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  • $2 +
    Madolche Petingcessoeur [GFTP-EN091] Ultra Rare
    Defense: 1400 If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. • If you have no monsters in your GY: You can Special Summon this card f...
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  • $2 +
    Metalfoes Orichalc [GFTP-EN094] Ultra Rare
    Defense: 2200 2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.
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  • $2.70 +
    Buster Dragon [GFTP-EN097] Ultra Rare
    Defense: 2800 1 Tuner 1 or more non-Tuner monsters All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target...
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  • $2 +
    Metalfoes Steelen [GFTP-EN100] Ultra Rare
    Defense: 2100 Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. Monster Effect Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion
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  • $2 +
    Metalfoes Goldriver [GFTP-EN102] Ultra Rare
    Defense: 500 Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. Monster Effect That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon..
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  • $2 +
    Madolche Fresh Sistart [GFTP-EN104] Ultra Rare
    Attack: 1500 2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
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  • $5.70 +
    Splash Mage [GFTP-EN106] Ultra Rare
    Attack: 1100 2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
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  • $2 +
    Danger! Thunderbird! [GFTP-EN090] Ultra Rare
    Defense: 2400 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this ...
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  • $2 +
    Ojama Country [GFTP-EN110] Ultra Rare
    Rarity: Ultra Rare Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".
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  • $2 +
    Mask Change [GFTP-EN112] Ultra Rare
    Rarity: Ultra Rare Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
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  • $2 +
    Resonator Engine [GFTP-EN114] Ultra Rare
    Rarity: Ultra Rare Target 2 "Resonator" monsters in your Graveyard; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.
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  • $2 +
    Xyz Burst [GFTP-EN116] Ultra Rare
    Rarity: Ultra Rare If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
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  • $2 +
    Metalfoes Fusion [GFTP-EN118] Ultra Rare
    Rarity: Ultra Rare Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
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  • $2 +
    The Monarchs Erupt [GFTP-EN121] Ultra Rare
    Rarity: Ultra Rare Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
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  • $2 +
    Metalfoes Counter [GFTP-EN124] Ultra Rare
    Rarity: Ultra Rare If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
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  • $4.60 +
    Evenly Matched [GFTP-EN126] Ultra Rare
    Rarity: Ultra Rare At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
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  • $724 +
    Dark Magician [GFTP-EN128] Ghost Rare
    Defense: 2100 The ultimate wizard in terms of attack and defense.
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  • $163.90 +
    Blue-Eyes Alternative White Dragon [GFTP-EN129] Ghost Rare
    Defense: 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the fie...
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  • $131 +
    Crystal Wing Synchro Dragon [GFTP-EN130] Ghost Rare
    Defense: 2500 1 Tuner 1 non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this...
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  • $106.70 +
    Black Luster Soldier - Soldier of Chaos [GFTP-EN132] Ghost Rare
    Attack: 3000 3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You ca...
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  • $2 +
    Geartown [GFTP-EN108] Ultra Rare
    Rarity: Ultra Rare Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
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  • $8.30 +
    Orcustrated Return [GFTP-EN119] Ultra Rare
    Rarity: Ultra Rare Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.
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  • $2 +
    Hieratic Seal of Reflection [GFTP-EN057] Ultra Rare
    Rarity: Ultra Rare When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
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