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$3Raydn, Duskbane [MON031] (Monarch) 1st Edition NormalPower: 0 Once per Turn Action - 0: Attack If you've charged this turn, Raydn gains 3 Power.Buy from Store 0 0
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$78.50Raydn, Duskbane [MON031-CF] (Monarch) 1st Edition Cold FoilPower: 0 Once per Turn Action - 0: Attack If you've charged this turn, Raydn gains 3 Power.Buy from Store 0 0
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$3Bolting Blade [MON032] (Monarch) 1st Edition NormalPower: 7 Bolting Blade costs 2 Resource less to play for each time you've charged this turn.Buy from Store 0 0
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$9Beacon of Victory [MON033-RF] (Monarch) 1st Edition Rainbow FoilCost: 0 As an additional cost to play Beacon of Victory, banish X cards from your hero's soul. X can't be 0. Target attack gains X Power. If you've charged this turn, search your deck for an action card with cost X or less, reveal it, put it into your hand, then shuffle your deck.Buy from Store 0 0
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$3Lumina Ascension [MON034] (Monarch) 1st Edition NormalCost: 0 Boltyn Specialization (You may only have Lumina Ascension in your deck if your hero is Boltyn.) Until end of turn, weapons you control gain 1 Power and "If this hits, reveal the top card of your deck. If it's a Light card, put it into your hero's soul and gain 1 Life , otherwise put it on th...Buy from Store 0 0
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$34.50Celestial Cataclysm [MON062-RF] (Monarch) 1st Edition Rainbow FoilPower: 7 As an additional cost to play Celestial Cataclysm, banish 3 cards from your hero's soul. Go againBuy from Store 0 0
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$15.50Celestial Cataclysm [MON062] (Monarch) 1st Edition NormalPower: 7 As an additional cost to play Celestial Cataclysm, banish 3 cards from your hero's soul. Go againBuy from Store 0 0
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$3Soul Food [MON064] (Monarch) 1st Edition NormalCost: 0 Put Soul Food and all cards in your hand into your hero's soul. (Put the cards face up under your hero card.Buy from Store 0 0
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$3Tome of Divinity [MON065] (Monarch) 1st Edition NormalCost: 4 Draw 2 cards. If a card has been put into your hero's soul this turn, instead draw 3 cards.Buy from Store 0 0
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$3Spill Blood [MON109] (Monarch) 1st Edition NormalCost: 1 Axes you control gain 2 Power and dominate until end of turn. Go againBuy from Store 0 0
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$3Hexagore, the Death Hydra [MON121] (Monarch) 1st Edition NormalPower: 6 Once per Turn Action - 2 Resource : Attack Whenever you attack with Hexagore, it deals damage to you equal to 6 minus the number of cards with blood debt in your banished zone.Buy from Store 0 0
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$32.50Hexagore, the Death Hydra [MON121-CF] (Monarch) 1st Edition Cold FoilPower: 6 Once per Turn Action - 2 Resource : Attack Whenever you attack with Hexagore, it deals damage to you equal to 6 minus the number of cards with blood debt in your banished zone.Buy from Store 0 0
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$3Deep Rooted Evil [MON123] (Monarch) 1st Edition NormalPower: 6 If a card with 6 or more Power has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone. Blood Debt (At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Mark of the Beast [MON124] (Monarch) 1st Edition NormalPower: 6 If Mark of the Beast would be put into your graveyard from anywhere, instead banish it. Blood Debt (At the beginning of your end phase, if Mark of the Beast is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Shadow of Blasmophet [MON125] (Monarch) 1st Edition NormalPower: 6 Draw a card then discard a random card. If a card with 6 or more Power is discarded this way, search your deck for a card with blood debt, banish it, then shuffle your deck. Blood Debt (At the beginning of your end phase, if Shadow of Blasmophet is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Shadow of Blasmophet [MON125-RF] (Monarch) 1st Edition Rainbow FoilPower: 6 Draw a card then discard a random card. If a card with 6 or more Power is discarded this way, search your deck for a card with blood debt, banish it, then shuffle your deck. Blood Debt (At the beginning of your end phase, if Shadow of Blasmophet is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Shadow of Ursur [MON156] (Monarch) 1st Edition NormalPower: 2 You may play Shadow of Ursur from your banished zone. As an additional cost to play Shadow of Ursur, you may banish a card with blood debt from your hand. If you do, Shadow of Ursur gains go again. Blood Debt (At the beginning of your end phase, if Shadow of Ursur is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Dimenxxional Crossroads [MON157] (Monarch) 1st Edition NormalCost: 2 Go again Whenever you play an attack action card or a 'non-attack' action card from the banished zone, if you haven't played another card of that type this turn, deal 1 arcane damage to target hero. If you lose Life during your turn, destroy Dimenxxional Crossroads. (Damage causes loss of Life.Buy from Store 0 0
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$3Invert Existence [MON158] (Monarch) 1st Edition NormalCost: 1 You may play Invert Existence from your banished zone. Banish up to 2 cards in an opposing hero's graveyard. If an attack action card and a 'non-attack' action card are banished this way, deal 2 arcane damage to that hero. Blood Debt (At the beginning of your end phase, if Invert Existence is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Guardian of the Shadowrealm [MON192] (Monarch) 1st Edition NormalCost: 2 Action - 2 Resource : Return Guardian of the Shadowrealm from your banished zone into your hand. Activate this ability on while Guardian of the Shadowrealm is in your banished zone. Blood Debt (At the beginning of your end phase, if Guardian Demon is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Mutated Mass [MON191] (Monarch) 1st Edition NormalPower: You may play Mutated Mass from your banished zone. Mutated Mass's Power and Defense is equal to twice the number of cards in your pitch zone with different costs. Blood Debt (At the beginning of your end phase, if Mutated Mass is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Mutated Mass [MON191-RF] (Monarch) 1st Edition Rainbow FoilPower: You may play Mutated Mass from your banished zone. Mutated Mass's Power and Defense is equal to twice the number of cards in your pitch zone with different costs. Blood Debt (At the beginning of your end phase, if Mutated Mass is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Tome of Torment [MON194] (Monarch) 1st Edition NormalCost: 0 You may play Tome of Torment from your banished zone. Draw a card. Blood Debt (At the beginning of your end phase, if Tome of Torment is in your banished zone, lose 1 Life.Buy from Store 0 0
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$3Tear Limb from Limb [MON222] (Monarch) 1st Edition NormalCost: 2 Draw a card then discard a random card. If a card with 6 or more Power is discarded this way, the next Brute attack action card you play this turn gains X Power , where X is it's base Power. Go againBuy from Store 0 0
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