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$10Perch Grapplers [CRU122] (Crucible of War) 1st Edition NormalClass: Ranger Action - 2 Resource , destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)Buy from Store 0 0
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$2.50Cash In [CRU188] (Crucible of War) 1st Edition NormalCost: 4 You may destroy 4 Coppers, 2 Silvers, or 1 Gold you control rather than pay Cash In's 1 Resource cost. Draw 2 cards. Go againBuy from Store 0 0
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$8.50Cash In [CRU188] (Crucible of War) 1st Edition Rainbow FoilCost: 4 You may destroy 4 Coppers, 2 Silvers, or 1 Gold you control rather than pay Cash In's 1 Resource cost. Draw 2 cards. Go againBuy from Store 0 0
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$3Feign Death [CRU125] (Crucible of War) 1st Edition NormalCost: 1 Play Feign Death only if you have been dealt damage this turn. The next time you would be dealt damage this turn, prevent it.Buy from Store 0 0
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$8.50Kavdaen, Trader of Skins [CRU118] (Crucible of War) 1st Edition Rainbow FoilIntellect: 4 Once per Turn Action - 3 Resource : If a hero has more Life than any other hero, they lose 1 Life and create a Copper token. Then if a hero has less Life than any other hero, they gain 1 Life. Go againBuy from Store 0 0
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$1.50Teklovossen's Workshop (Blue) [CRU117] (Crucible of War) 1st Edition Rainbow FoilCost: 0 Opt X, where X is the number of times you have boosted this turn. Reveal the top card of your deck. If it's a Mechanologist item card with cost 0, put it into the arena.Buy from Store 0 0
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$0.50Overblast (Blue) [CRU114] (Crucible of War) 1st Edition Rainbow FoilPower: 3 Overblast gains X Power , where X is the number of times you have boosted this combat chain.Buy from Store 0 0
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$1.50Teklovossen's Workshop (Yellow) [CRU116] (Crucible of War) 1st Edition Rainbow FoilCost: 0 Opt X, where X is the number of times you have boosted this turn. Reveal the top card of your deck. If it's a Mechanologist item card with cost 1 or less, put it into the arena.Buy from Store 0 0
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$1.50Overblast (Red) [CRU112] (Crucible of War) 1st Edition Rainbow FoilPower: 5 Overblast gains X Power , where X is the number of times you have boosted this combat chain.Buy from Store 0 0
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$1Combustible Courier (Blue) [CRU111] (Crucible of War) 1st Edition Rainbow FoilPower: 2 If Combustible Courier hits, the next attack you boost this combat chain gains 3 Power. BoostBuy from Store 0 0
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$3Absorption Dome [CRU104] (Crucible of War) 1st Edition NormalCost: 2 Absorption Dome enters the arena with steam counters on it equal to the number of times you have boosted this turn.If you would be dealt damage, remove that many steam counters from Absorption Dome instead, then prevent damage equal to the number of steam counters removed this way. When Absorption Dome has no steam counters on it, destroy it.Buy from Store 0 0
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$8Absorption Dome [CRU104] (Crucible of War) 1st Edition Rainbow FoilCost: 2 Absorption Dome enters the arena with steam counters on it equal to the number of times you have boosted this turn.If you would be dealt damage, remove that many steam counters from Absorption Dome instead, then prevent damage equal to the number of steam counters removed this way. When Absorption Dome has no steam counters on it, destroy it.Buy from Store 0 0
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$23Meganetic Shockwave [CRU103] (Crucible of War) 1st Edition Rainbow FoilPower: 4 The defending hero must defend Meganetic Shockwave with X equipment they control, where X is the number of times you have boosted this combat chain.Buy from Store 0 0
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$1.50Dash, Inventor Extraordinaire [CRU098] (Crucible of War) 1st Edition NormalIntellect: 4 You may start the game with a Mechanologist item with cost 2 or less in the arena. (It is considered to have entered the arena.Buy from Store 0 0
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$3Unified Decree [CRU083] (Crucible of War) 1st Edition NormalCost: 2 Target weapon attack gains 3 Power. Reprise - If the defending hero has defended with a card from their hand this chain link, look at the top card of your deck. If it's an attack reaction card, you may banish it. If you do, you may play it this combat chain.Buy from Store 0 0
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$11Unified Decree [CRU083] (Crucible of War) 1st Edition Rainbow FoilCost: 2 Target weapon attack gains 3 Power. Reprise - If the defending hero has defended with a card from their hand this chain link, look at the top card of your deck. If it's an attack reaction card, you may banish it. If you do, you may play it this combat chain.Buy from Store 0 0
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$5Twinning Blade [CRU082] (Crucible of War) 1st Edition NormalCost: 0 You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.Buy from Store 0 0
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$1Kassai, Cintari Sellsword [CRU077] (Crucible of War) 1st Edition NormalIntellect: 4 Your second sword attack each turn costs 1 Resource less. At the beginning of your end phase, if you have attacked 2 or more times with weapons this turn, create a Copper token for each weapon attack that hit. (It's an item with "Action - 4 Resource , destroy Copper: Draw a card. Go again"Buy from Store 0 0
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$1Zen State [CRU075] (Crucible of War) 1st Edition NormalClass: Ninja Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it. Whenever your hero would be dealt damage, prevent 1 damage that source would deal.Buy from Store 0 0
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$2.50Zen State [CRU075] (Crucible of War) 1st Edition Rainbow FoilClass: Ninja Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it. Whenever your hero would be dealt damage, prevent 1 damage that source would deal.Buy from Store 0 0
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$14Flood of Force [CRU055] (Crucible of War) 1st Edition Rainbow FoilPower: 1 Combo - If Rushing River or Flood of Force was the last attack this combat chain, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains 3 Power and go again.Buy from Store 0 0
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$7Seismic Surge [CRU044] (Crucible of War) 1st Edition Rainbow FoilClass: Guardian At the beginning of your action phase, destroy Seismic Surge then the next Guardian attack action card you play this turn costs 1 Resource less to play.Buy from Store 0 0
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$15.50Skullhorn [CRU006] (Crucible of War) 1st Edition NormalClass: Brute Action - Destroy Skullhorn: Draw a card then discard a random card. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay 2 Resource instead. If you do, prevent 2 arcane damage that source would deal.Buy from Store 0 0
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$1Mandible Claw [CRU004] (Crucible of War) 1st Edition NormalPower: 3 Once per Turn Action - 2 Resource : Attack If you have discarded a card with 6 or more Power this turn, Mandible Claw gains go again.Buy from Store 0 0
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