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About this listing
Shoppo is an independent New Zealand shopping discovery platform. We do not sell products ourselves. Products on this page are sold by Garphill Games on their own website. Clicking "Visit Store" takes you directly to the retailer.

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Garphill Games 78 views

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  • $15 +
    Spirited: Africa Expansion
    Four new clans and wonders to add into Spirited: Berber, Kushite, Malian, and Nok.Contains 40 Clan Cards, 4 Allegiance Cards, 4 Wonders, 4 Clan Discs, and 4 Card Dividers
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  • $15 +
    Spirited: Scandinavian Expansion
    Four new clans and wonders to add into Spirited: Dane, Finn, Rus, and Swede.Contains 40 Clan Cards, 4 Allegiance Cards, 4 Wonders, 4 Clan Discs, and 4 Card Dividers
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  • $20 +
    Skute
    A game of lasts four rounds, referred to as "seasons", starting with Spring and ending in Winter. Each season, players start by bidding to gain various creatures to their hand and grotto. Next, they attempt to play out all cards from their hand before their opponents can in order to sink the best sk...
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  • $60 +
    The Great Sea
    The aim of is to be the first player to gain victory through conquest or commerce. Players must construct and mobilize their ships, fortify their trade routes, and research new technologies for land and sea. Key to their success will be controlling the various ancient temple sites across the map. Th...
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  • $60 +
    Towers of Sifnos
    Your goal in is to have the most victory points (VP) at game's end. Points are primarily gained by increasing your influence and successfully defending the mining operations of the island's three predominant minerals: gold, silver, and lead. Players track their influence over these minerals on their...
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  • $60 +
    Skara Brae
    The aim of to gather various resources in order to feed, clothe, and shelter the growing number of settlers. Players take turns drafting cards and using their workers to furnish, cook, craft, clean, and trade. At the end of each round, players need to provide for their settlers and will likely creat...
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  • $60 +
    Raiders of Scythia
    The aim of to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there is only 2 unraided Settlements or 2 Quest...
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  • $65 +
    Secret Societies
    The aim of to gain the most Power by outbidding and outsmarting your opponents to establish your institute as the one most deserving of total governance. Step into the role of a highly unique Secret Society, equipped with various tools and abilities to help give you the edge over the competition. Ov...
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  • $60 +
    Spirited
    In , you want to have the most spirit after the final battle. Players gain spirit by marching with clans to forge allegiances, fighting in battles, and building wonders. The clan draw pile contains three "Passing of Time" cards that advance the game one step closer to the final battle when revealed...
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