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$3Chain Lightning [U-CRU162] (Crucible of War Unlimited) Unlimited NormalCost: 1 You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to target hero.Buy from Store 0 0
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$1Aether Conduit [U-CRU160-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilClass: Wizard Once per Turn Action - 2 Resource : Deal 2 arcane damage to target hero.Buy from Store 0 0
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$1Runechant [U-CRU157-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilClass: Runeblade (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.Buy from Store 0 0
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$3Runeblood Barrier [U-CRU144] (Crucible of War Unlimited) Unlimited NormalCost: 3 Create 4 Runechant tokens. If your hero would be dealt damage, instead destroy that many Runechants you control and prevent 1 damage that source would deal for each Runechant token destroyed this way. At the beginning of your action phase, destroy Runeblood Barrier.Buy from Store 0 0
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$3.50Bloodsheath Skeleta [U-CRU141] (Crucible of War Unlimited) Unlimited NormalClass: Runeblade Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs 1 Resource less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1 Defense counter on it when the combat chain closes then destroy it if it has 0 Defense.Buy from Store 0 0
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$4Nebula Blade [U-CRU139-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilPower: 1 Once per Turn Action - 2 Resource : Attack If Nebula Blade hits, create a Runechant token. If you have played a 'non-attack' action card this turn, Nebula Blade gains 3 Power until end of turn.Buy from Store 0 0
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$3Feign Death [U-CRU125] (Crucible of War Unlimited) Unlimited NormalCost: 1 Play Feign Death only if your hero has been dealt damage this turn. The next time your hero would be dealt damage this turn, prevent it.Buy from Store 0 0
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$3.50Poison the Tips [U-CRU124-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilCost: 0 Until end of turn, arrows you control gain "If this hits a hero, they discard a card." Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go againBuy from Store 0 0
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$1Red Liner [U-CRU121-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilClass: Ranger Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go againBuy from Store 0 0
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$9Death Dealer [U-CRU120-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilClass: Ranger Once per Turn Action - 1 Resource : If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go againBuy from Store 0 0
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$1Kavdaen, Trader of Skins [U-CRU118-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilIntellect: 4 Once per Turn Action - 3 Resource : If a hero has more Life than all other hero, they lose 1 Life and create a Copper token. Then if a hero has less Life than all other hero's, they gain 1 Life. Go againBuy from Store 0 0
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$3Plasma Purifier [U-CRU105] (Crucible of War Unlimited) Unlimited NormalCost: 2 Action - 1 Resource : If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains 1 Power until end of turn. Go againBuy from Store 0 0
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$10.50Meganetic Shockwave [U-CRU103] (Crucible of War Unlimited) Unlimited NormalPower: 4 The defending hero must defend Meganetic Shockwave with X equipment they control, where X is the number of times you have boosted this combat chain.Buy from Store 0 0
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$18Viziertronic Model i [U-CRU102] (Crucible of War Unlimited) Unlimited NormalClass: Mechanologist Action - Destroy Vizertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay 2 Resource instead. If you do, prevent 2 arcane damage that source would deal.Buy from Store 0 0
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$6.50Teklo Plasma Pistol [U-CRU100-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilPower: 2 Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - 1 Resource : If there are no steam counters on Teklo Plasma Pistol, put a steam counter on it. Go againBuy from Store 0 0
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$1Plasma Barrel Shot [U-CRU101-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilPower: X Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - 2 Resource : If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot Power is equal to 1 plus the number of times you have boosted this combat chain.Buy from Store 0 0
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$1.50Data Doll MKII [U-CRU099-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilIntellect: 3 Whenever a Mechanologist item with cost 2 or less is put into your banished zone from your deck, put it into the arena.Buy from Store 0 0
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$3Unified Decree [U-CRU083] (Crucible of War Unlimited) Unlimited NormalCost: 2 Target weapon attack gains 3 Power. Reprise - If the defending hero has defended with a card from their hand this chain link, look at the top card of your deck. If it's an attack reaction card, you may banish it. If you do, you may play it this combat chain.Buy from Store 0 0
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$3Kassai, Cintari Sellsword [U-CRU077-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilIntellect: 4 Your second sword attack each turn costs 1 Resource less. At the beginning of your end phase, if you have attacked 2 or more times with weapons this turn, create a Copper token for each weapon attack that hit.Buy from Store 0 0
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$3Heron's Flight [U-CRU056-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilPower: 3 Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains 2 Power and you choose 1;. Heron's Flight can only be defended by attack action cards. Heron's Flight can only be defended by 'non-attack' action cards.Buy from Store 0 0
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$3Heron's Flight [U-CRU056] (Crucible of War Unlimited) Unlimited NormalPower: 3 Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains 2 Power and you choose 1;. Heron's Flight can only be defended by attack action cards. Heron's Flight can only be defended by 'non-attack' action cards.Buy from Store 0 0
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$11Find Center [U-CRU054] (Crucible of War Unlimited) Unlimited NormalPower: 2 Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with 1 Resource cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."Buy from Store 0 0
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$13Find Center [U-CRU054-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilPower: 2 Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with 1 Resource cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."Buy from Store 0 0
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$0.50Ira, Crimson Haze [U-CRU046-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilIntellect: 4 Your second attack each turn gains 1 Power.Buy from Store 0 0
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